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API > API/Plugins > API/Plugins/MetasoundEditor
References
| Module | MetasoundEditor |
| Header | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Public/MetasoundEditorModule.h |
| Include | #include "MetasoundEditorModule.h" |
Syntax
namespace Metasound
{
namespace Editor
{
enum EAssetPrimeStatus
&123;
NotRequested = 0,
Requested = 1,
InProgress = 2,
Complete = 3,
&125;
}
}
Values
| Name | Description |
|---|---|
| NotRequested | |
| Requested | |
| InProgress | |
| Complete |
Remarks
Primes status of MetaSound assets. Priming an asset effectively loading the asset asynchronously (if not already loaded) & registers it with the MetaSound Class Registry.