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API > API/Plugins > API/Plugins/MetasoundEditor > API/Plugins/MetasoundEditor/FMetasoundGraphSchemaAction_Node- > API/Plugins/MetasoundEditor/FMetasoundGraphSchemaAction_Node-/PerformAction
- FEdGraphSchemaAction::PerformAction()
- FMetasoundGraphSchemaAction_NodeWithMultipleOutputs::PerformAction()
- FMetasoundGraphSchemaAction_NewInput::PerformAction()
- FMetasoundGraphSchemaAction_PromoteToInput::PerformAction()
- FMetasoundGraphSchemaAction_NewVariableNode::PerformAction()
- FMetasoundGraphSchemaAction_PromoteToVariable_AccessorNode::PerformAction()
- FMetasoundGraphSchemaAction_PromoteToVariable_DeferredAccessorNode::PerformAction()
- FMetasoundGraphSchemaAction_NewNode::PerformAction()
- FMetasoundGraphSchemaAction_NewFromSelected::PerformAction()
- FMetasoundGraphSchemaAction_NewFromSelected::PerformAction()
References
| Module | MetasoundEditor |
| Header | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Public/MetasoundEditorGraphSchema.h |
| Include | #include "MetasoundEditorGraphSchema.h" |
virtual UEdGraphNode &42; PerformAction
&40;
UEdGraph &42; ParentGraph,
UEdGraphPin &42; FromPin,
const FVector2D Location,
bool bSelectNewNode
&41;
Remarks
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).