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Adds a variable node to the graph
| Name | FMetasoundGraphSchemaAction_NewVariableAccessorNode |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Public/MetasoundEditorGraphSchema.h |
| Include Path | #include "MetasoundEditorGraphSchema.h" |
Syntax
USTRUCT ()
struct FMetasoundGraphSchemaAction_NewVariableAccessorNode : public FMetasoundGraphSchemaAction_NewVariableNode
Inheritance Hierarchy
- FEdGraphSchemaAction → FMetasoundGraphSchemaAction → FMetasoundGraphSchemaAction_NodeWithMultipleOutputs → FMetasoundGraphSchemaAction_NewVariableNode → FMetasoundGraphSchemaAction_NewVariableAccessorNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MetasoundEditorGraphSchema.h | |||
FMetasoundGraphSchemaAction_NewVariableAccessorNode
(
FText InNodeCategory, |
MetasoundEditorGraphSchema.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FMetasoundGraphSchemaAction_NewVariableAccessorNode() |
MetasoundEditorGraphSchema.h |
Functions
Public
Protected
Overridden from FMetasoundGraphSchemaAction_NewVariableNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FMetasoundFrontendNode * CreateFrontendVariableNode
(
FMetaSoundFrontendDocumentBuilder& DocBuilder |
MetasoundEditorGraphSchema.h |