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API > API/Plugins > API/Plugins/MetaHumanSDKRuntime
| Name | UMetaHumanComponentUE |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanSDK/Source/MetaHumanSDKRuntime/Public/MetaHumanComponentUE.h |
| Include Path | #include "MetaHumanComponentUE.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable, ClassGroup="Animation",
HideCategories=(Navigation, Variable, Sockets, Tags, Activation, Cooking, Events, ComponentTick, ComponentReplication, AssetUserData, Replication),
Meta=(BlueprintSpawnableComponent, DisplayName="MetaHuman Component"))
class UMetaHumanComponentUE : public UMetaHumanComponentBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → UMetaHumanComponentBase → UMetaHumanComponentUE
Implements Interfaces
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PostProcessAnimBP | TSoftClassPtr< UAnimInstance > | The post-processing AnimBP to use for the body parts when either the physics asset or the control rig are set. | MetaHumanComponentUE.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginPlay() |
MetaHumanComponentUE.h | ||
virtual void OnRegister() |
MetaHumanComponentUE.h | ||
virtual void OnUnregister() |
MetaHumanComponentUE.h |