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API > API/Plugins > API/Plugins/MetaHumanSDKRuntime > API/Plugins/MetaHumanSDKRuntime/UMetaHumanComponentBase
References
| Module | MetaHumanSDKRuntime |
| Header | /Engine/Plugins/Experimental/MetaHuman/MetaHumanSDK/Source/MetaHumanSDKRuntime/Public/MetaHumanComponentBase.h |
| Include | #include "MetaHumanComponentBase.h" |
| Source | /Engine/Plugins/Experimental/MetaHuman/MetaHumanSDK/Source/MetaHumanSDKRuntime/Private/MetaHumanComponentBase.cpp |
void RunAndInitPostAnimBP
(
USkeletalMeshComponent * SkelMeshComponent,
TSubclassOf < UAnimInstance > AnimInstance,
bool bRunAsOverridePostAnimBP,
bool bReinitAnimInstances
) const
Remarks
Run the given AnimBP either on the skeletal mesh asset or on the instance, the component and initialize it afterwards.