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API > API/Plugins > API/Plugins/MetaHumanSDKRuntime > API/Plugins/MetaHumanSDKRuntime/UMetaHumanComponentBase
References
| Module | MetaHumanSDKRuntime |
| Header | /Engine/Plugins/Experimental/MetaHuman/MetaHumanSDK/Source/MetaHumanSDKRuntime/Public/MetaHumanComponentBase.h |
| Include | #include "MetaHumanComponentBase.h" |
| Source | /Engine/Plugins/Experimental/MetaHuman/MetaHumanSDK/Source/MetaHumanSDKRuntime/Private/MetaHumanComponentBase.cpp |
void AssignSkelMeshComponentByName
(
const TInlineComponentArray< USkeletalMeshComponent *, 5 > & SkeletalMeshComponents,
const TMap < FName , int32 , TInlineSetAllocator < 16 > > & ComponentNameToIndexMap,
TObjectPtr < USkeletalMeshComponent > & OutComponent,
const TCHAR * ComponentName
) const
Remarks
Helper to find the standard MetaHuman skeletal mesh components and cache them.