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API > API/Plugins > API/Plugins/MetaHumanSDKRuntime
| Name | FMetaHumanCustomizableBodyPart |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanSDK/Source/MetaHumanSDKRuntime/Public/MetaHumanComponentBase.h |
| Include Path | #include "MetaHumanComponentBase.h" |
Syntax
USTRUCT ()
struct FMetaHumanCustomizableBodyPart
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComponentName | FString | MetaHumanComponentBase.h |
|
|
| ControlRigClass | TSubclassOf< UControlRig > | Control rig to run on the body part. Evaluation happens after the base skeleton. | MetaHumanComponentBase.h |
|
| ControlRigLODThreshold | int32 | Max LOD level to evaluate the assigned control rig for the body part. | MetaHumanComponentBase.h |
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| PhysicsAsset | TObjectPtr< UPhysicsAsset > | Physics asset used for rigid body simulation on the body part. | MetaHumanComponentBase.h |
|
| RigidBodyLODThreshold | int32 | Max LOD level to simulate the rigid bodies of the assigned physics asset. | MetaHumanComponentBase.h |
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