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A simple rule to test if a UObject is a valid asset
| Name | UVerifyObjectValid |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanSDK/Source/MetaHumanSDKEditor/Public/Verification/VerifyObjectValid.h |
| Include Path | #include "Verification/VerifyObjectValid.h" |
Syntax
UCLASS (BlueprintType)
class UVerifyObjectValid : public UMetaHumanVerificationRuleBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMetaHumanVerificationRuleBase → UVerifyObjectValid
Functions
Public
Overridden from UMetaHumanVerificationRuleBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Verify_Implementation
(
const UObject* ToVerify, |
Verification/VerifyObjectValid.h |