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API > API/Plugins > API/Plugins/MetaHumanSDKEditor
Class that handles the layout on-disk of a MetaHuman being used as the source of an Import operation Gives us a single place to handle simple path operations, filenames etc.
| Name | FSourceMetaHuman |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanSDK/Source/MetaHumanSDKEditor/Public/MetaHumanTypesEditor.h |
| Include Path | #include "MetaHumanTypesEditor.h" |
Syntax
class FSourceMetaHuman
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSourceMetaHuman
(
FZipArchiveReader* Reader |
MetaHumanTypesEditor.h | ||
FSourceMetaHuman
(
const FString& InCharacterPath, |
MetaHumanTypesEditor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CharacterPath | FString | MetaHumanTypesEditor.h | ||
| CommonPath | FString | MetaHumanTypesEditor.h | ||
| Name | FString | MetaHumanTypesEditor.h | ||
| Version | FMetaHumanVersion | MetaHumanTypesEditor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FString & GetName() |
MetaHumanTypesEditor.h | ||
EMetaHumanQualityLevel GetQualityLevel() |
MetaHumanTypesEditor.h | ||
const FString GetSourceAssetsPath() |
MetaHumanTypesEditor.h | ||
const FMetaHumanVersion & GetVersion() |
MetaHumanTypesEditor.h | ||
bool IsUEFN() |
MetaHumanTypesEditor.h |