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Class that handles the actual import and update of assets asynchronously on the correct thread and in the correct tick phase.
| Name | FMetaHumanAssetUpdateHandler |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanSDK/Source/MetaHumanSDKEditor/Public/Import/MetaHumanAssetUpdateHandler.h |
| Include Path | #include "Import/MetaHumanAssetUpdateHandler.h" |
Syntax
class FMetaHumanAssetUpdateHandler
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMetaHumanAssetUpdateHandler() |
Import/MetaHumanAssetUpdateHandler.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Instance | TUniquePtr< FMetaHumanAssetUpdateHandlerImpl > | Import/MetaHumanAssetUpdateHandler.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TFuture< bool > Enqueue
(
const FMetaHumanImportDescription& ImportDescription |
Enqueues an import operation to occur on the main game thread during the correct tick phase | Import/MetaHumanAssetUpdateHandler.h | |
static void Shutdown() |
Shuts down the queue cancelling any in-flight requests | Import/MetaHumanAssetUpdateHandler.h |