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Class that handles the layout and filenames of a MetaHuman that has been added to a project.
| Name | FInstalledMetaHuman |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanSDK/Source/MetaHumanSDKEditor/Public/ProjectUtilities/MetaHumanProjectUtilities.h |
| Include Path | #include "ProjectUtilities/MetaHumanProjectUtilities.h" |
Syntax
class FInstalledMetaHuman
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ProjectUtilities/MetaHumanProjectUtilities.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CharacterAssetPath | FString | ProjectUtilities/MetaHumanProjectUtilities.h | ||
| CharacterFilePath | FString | ProjectUtilities/MetaHumanProjectUtilities.h | ||
| CommonAssetPath | FString | ProjectUtilities/MetaHumanProjectUtilities.h | ||
| CommonFilePath | FString | ProjectUtilities/MetaHumanProjectUtilities.h | ||
| Name | FString | ProjectUtilities/MetaHumanProjectUtilities.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetCommonAssetPath() |
ProjectUtilities/MetaHumanProjectUtilities.h | ||
const FString & GetName() |
ProjectUtilities/MetaHumanProjectUtilities.h | ||
EMetaHumanQualityLevel GetQualityLevel() |
ProjectUtilities/MetaHumanProjectUtilities.h | ||
FString GetRootAsset() |
ProjectUtilities/MetaHumanProjectUtilities.h | ||
FName GetRootPackage() |
ProjectUtilities/MetaHumanProjectUtilities.h | ||
FMetaHumanVersion GetVersion() |
ProjectUtilities/MetaHumanProjectUtilities.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TArray< FInstalledMetaHuman > GetInstalledMetaHumans
(
const FString& CharactersFolder, |
Finds MetaHumans in the destination of a given import. | ProjectUtilities/MetaHumanProjectUtilities.h |