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API > API/Plugins > API/Plugins/MetaHumanPipelineCore
| Name | FPipelineRunParameters |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Source/MetaHumanPipelineCore/Public/Pipeline/Pipeline.h |
| Include Path | #include "Pipeline/Pipeline.h" |
Syntax
class FPipelineRunParameters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPipelineRunParameters() |
Pipeline/Pipeline.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCheckProcessingSpeed | bool | Pipeline/Pipeline.h | ||
| bCheckThreadLimit | bool | Pipeline/Pipeline.h | ||
| bProcessNodesInRandomOrder | bool | Pipeline/Pipeline.h | ||
| bRestrictStartingToGameThread | bool | Pipeline/Pipeline.h | ||
| EndFrame | int32 | Pipeline/Pipeline.h | ||
| Mode | EPipelineMode | Pipeline/Pipeline.h | ||
| OnFrameComplete | FFrameComplete | Pipeline/Pipeline.h | ||
| OnProcessComplete | FProcessComplete | Pipeline/Pipeline.h | ||
| StartFrame | int32 | Pipeline/Pipeline.h | ||
| UseGPU | TOptional< FString > | Pipeline/Pipeline.h | ||
| Verbosity | ELogVerbosity::Type | Pipeline/Pipeline.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetCheckProcessingSpeed() |
Pipeline/Pipeline.h | ||
bool GetCheckThreadLimit() |
Pipeline/Pipeline.h | ||
int32 GetEndFrame() |
Pipeline/Pipeline.h | ||
TOptional< FString > GetGpuToUse() |
Pipeline/Pipeline.h | ||
EPipelineMode GetMode() |
Pipeline/Pipeline.h | ||
const FFrameComplete & GetOnFrameComplete() |
Pipeline/Pipeline.h | ||
const FProcessComplete & GetOnProcessComplete() |
Pipeline/Pipeline.h | ||
bool GetProcessNodesInRandomOrder() |
Pipeline/Pipeline.h | ||
bool GetRestrictStartingToGameThread() |
Pipeline/Pipeline.h | ||
int32 GetStartFrame() |
Pipeline/Pipeline.h | ||
ELogVerbosity::Type GetVerbosity() |
Pipeline/Pipeline.h | ||
void SetCheckProcessingSpeed
(
bool bInCheckProcessingSpeed |
Pipeline/Pipeline.h | ||
void SetCheckThreadLimit
(
bool bInCheckThreadLimit |
Pipeline/Pipeline.h | ||
void SetEndFrame
(
int32 InEndFrame |
Pipeline/Pipeline.h | ||
void SetGpuToUse
(
const FString& InUseGPU |
Pipeline/Pipeline.h | ||
void SetMode
(
EPipelineMode InMode |
Pipeline/Pipeline.h | ||
void SetOnFrameComplete
(
const FFrameComplete& InOnFrameComplete |
Pipeline/Pipeline.h | ||
void SetOnProcessComplete
(
const FProcessComplete& InOnProcessComplete |
Pipeline/Pipeline.h | ||
void SetProcessNodesInRandomOrder
(
bool bInProcessNodesInRandomOrder |
Pipeline/Pipeline.h | ||
void SetRestrictStartingToGameThread
(
bool bInRestrictStartingToGameThread |
Pipeline/Pipeline.h | ||
void SetStartFrame
(
int32 InStartFrame |
Pipeline/Pipeline.h | ||
void SetVerbosity
(
ELogVerbosity::Type InVerbosity |
Pipeline/Pipeline.h | ||
void UnsetGpuToUse() |
Pipeline/Pipeline.h |