| AssetName |
FString |
The name of the level sequence. If bShowExportDialog is true the user will be able to select this value. |
MetaHumanPerformanceExportUtils.h |
- BlueprintReadWrite
- Category="Asset Placement"
|
| bApplyLensDistortion |
uint8 |
Whether or not camera lens distortion should be applied to exported camera. |
MetaHumanPerformanceExportUtils.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Export Settings"
- Meta=(EditCondition="bExportCamera")
|
| bEnableControlRigHeadMovement |
uint8 |
Whether or not to enable Head Movement using Control Rig. |
MetaHumanPerformanceExportUtils.h |
- EditAnywhere
- BlueprintReadWrite
- Category="MetaHuman Identity Tracks"
- Meta=(EditCondition="bExportIdentity && bExportControlRigTrack")
|
| bExportAudioTrack |
uint8 |
Whether or not to export the audio track, default to true. |
MetaHumanPerformanceExportUtils.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Media Tracks"
|
| bExportCamera |
uint8 |
Whether or not to export a camera that matches the one used in the Performance. Default to true. |
MetaHumanPerformanceExportUtils.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Export Settings"
|
| bExportControlRigTrack |
uint8 |
Whether or not to export the Control Rig track with baked data. Default to true. |
MetaHumanPerformanceExportUtils.h |
- EditAnywhere
- BlueprintReadWrite
- Category="MetaHuman Identity Tracks"
- Meta=(EditCondition="bExportIdentity")
|
| bExportDepthMesh |
uint8 |
Whether or not to export the depth mesh. Ignored if bExportDepthTrack is false. Default to false. |
MetaHumanPerformanceExportUtils.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Export Settings"
- Meta=(EditCondition="bExportDepthTrack")
|
| bExportDepthTrack |
uint8 |
Whether or not to export the depth track, default to false. |
MetaHumanPerformanceExportUtils.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Media Tracks"
|
| bExportIdentity |
uint8 |
Whether or not export the Identity mesh. Default to true. |
MetaHumanPerformanceExportUtils.h |
- EditAnywhere
- BlueprintReadWrite
- DisplayName="Export MetaHuman Identity"
- Category="MetaHuman Identity Tracks"
|
| bExportImagePlane |
uint8 |
Whether or not to export the image plane. Ignored if bExportVideoTrack is false. Default to true. |
MetaHumanPerformanceExportUtils.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Export Settings"
- Meta=(EditCondition="bExportVideoTrack")
|
| bExportTransformTrack |
uint8 |
Whether or not to bake the animation data into the rigid transform track for the Identity actor. Default to true. |
MetaHumanPerformanceExportUtils.h |
- EditAnywhere
- BlueprintReadWrite
- Category="MetaHuman Identity Tracks"
- Meta=(EditCondition="bExportIdentity")
|
| bExportVideoTrack |
uint8 |
Whether or not to export the video track. Default to true. |
MetaHumanPerformanceExportUtils.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Media Tracks"
|
| bKeepFrameRange |
uint8 |
Whether or not to keep the frame range defined by the Processing Range. Disabling this will force the Level Sequence tracks to start at frame 0. |
MetaHumanPerformanceExportUtils.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Export Range"
- Meta=(EditCondition="ExportRange == EPerformanceExportRange::ProcessingRange", DisplayAfter="ExportRange")
|
| bRemoveRedundantKeys |
uint8 |
Whether or not to remove redundant keys, default to true. |
MetaHumanPerformanceExportUtils.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Export Settings"
|
| bShowExportDialog |
uint8 |
Whether or not to display to display a dialog to the user where the export options and path can be selected. Default to true. |
MetaHumanPerformanceExportUtils.h |
- BlueprintReadWrite
- Category="Export Settings"
|
| CurveInterpolation |
TEnumAsByte< ERichCurveInterpMode > |
This defines how values between keys are calculated for curves. |
MetaHumanPerformanceExportUtils.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Export Settings"
|
| ExportRange |
EPerformanceExportRange |
The export range that will be used to generate the Level Sequence, defaults to EPerformanceExportRange::WholeSequence. |
MetaHumanPerformanceExportUtils.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Export Range"
|
| meta |
|
Whether or not to enable the head movement switch in the Target MetaHuman. |
MetaHumanPerformanceExportUtils.h |
- EditAnywhere
- BlueprintReadWrite
- Category="MetaHuman Tracks"
- DisplayName="Enable MetaHuman Head Movement"
- Meta=(EditCondition="TargetMetaHumanClass != nullptr", DisplayAfter="TargetMetaHumanClass")
|
| PackagePath |
FString |
The package path where the level sequence will be placed. If bShowExportDialog is true the user will be able to able to select this value. |
MetaHumanPerformanceExportUtils.h |
- BlueprintReadWrite
- Category="Asset Placement"
|
| TargetMetaHumanClass |
TObjectPtr< class UBlueprint > |
Optional MetaHuman created as a spawnable in the exported Level Sequence. |
MetaHumanPerformanceExportUtils.h |
- EditAnywhere
- BlueprintReadWrite
- Category="MetaHuman Tracks"
- DisplayName="Target MetaHuman Class"
|