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The audio device, track and format classes are very similar to the video cases. We could use a generic device class that would technically suffice for both audio and video cases. However, this would potentially complicate the actual Blueprint using these classes and too easily allow for accidental mixing of audio and video cases. We want to ensure a clear distinction between audio and video cases which we achieve by using distinct classes for each.
| Name | FMetaHumanLiveLinkAudioDevice |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanLiveLink/Source/MetaHumanLocalLiveLinkSource/Public/MetaHumanLocalLiveLinkSourceBlueprint.h |
| Include Path | #include "MetaHumanLocalLiveLinkSourceBlueprint.h" |
Syntax
USTRUCT (BlueprintType )
struct FMetaHumanLiveLinkAudioDevice
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| IsMediaBundle | bool | MetaHumanLocalLiveLinkSourceBlueprint.h |
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| Name | FString | MetaHumanLocalLiveLinkSourceBlueprint.h |
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| Url | FString | MetaHumanLocalLiveLinkSourceBlueprint.h |
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