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API > API/Plugins > API/Plugins/MetaHumanImageViewerEditor
| Name | UMetaHumanDepthMeshComponent |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanAnimator/Source/MetaHumanImageViewerEditor/Public/MetaHumanDepthMeshComponent.h |
| Include Path | #include "MetaHumanDepthMeshComponent.h" |
Syntax
UCLASS (MinimalAPI)
class UMetaHumanDepthMeshComponent : public UProceduralMeshComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UMeshComponent → UProceduralMeshComponent → UMetaHumanDepthMeshComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
- IInterface_CollisionDataProvider
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMetaHumanDepthMeshComponent
(
const FObjectInitializer& InObjectInitializer |
MetaHumanDepthMeshComponent.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CameraCalibration | TObjectPtr< UCameraCalibration > | MetaHumanDepthMeshComponent.h | ||
| DepthFar | float | MetaHumanDepthMeshComponent.h |
|
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| DepthNear | float | MetaHumanDepthMeshComponent.h |
|
|
| DepthTexture | TObjectPtr< UTexture > | MetaHumanDepthMeshComponent.h |
|
|
| Height | int32 | MetaHumanDepthMeshComponent.h | ||
| Width | int32 | MetaHumanDepthMeshComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetCameraCalibration
(
UCameraCalibration* InCameraCalibration |
Sets the camera calibration to calculate the placement of the depth mesh on the viewport | MetaHumanDepthMeshComponent.h | |
void SetDepthRange
(
float InDepthNear, |
Set the depth near and far planes to clamp the display of depth data | MetaHumanDepthMeshComponent.h | |
void SetDepthTexture
(
UTexture* InDepthTexture |
Sets the texture with depth data to display the mesh | MetaHumanDepthMeshComponent.h | |
void SetSize
(
int32 InWidth, |
Set the resolution of the depth mesh | MetaHumanDepthMeshComponent.h |
Overridden from USceneComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FBoxSphereBounds CalcBounds
(
const FTransform& InLocalToWorld |
MetaHumanDepthMeshComponent.h |
Overridden from UActorComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnRegister() |
MetaHumanDepthMeshComponent.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
MetaHumanDepthMeshComponent.h |