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API > API/Plugins > API/Plugins/MetaHumanIdentity > API/Plugins/MetaHumanIdentity/UMetaHumanTemplateMeshComponent
Description
Set the vertices for both left and right eyes. The conversion type can be used to convert from rig to UE space or vice versa
| Name | SetEyeMeshesVertices |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanAnimator/Source/MetaHumanIdentity/Public/MetaHumanTemplateMeshComponent.h |
| Include Path | #include "MetaHumanTemplateMeshComponent.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanAnimator/Source/MetaHumanIdentity/Private/MetaHumanTemplateMeshComponent.cpp |
void SetEyeMeshesVertices
(
TConstArrayView< FVector3f > InLeftEyeVertices,
TConstArrayView< FVector3f > InRightEyeVertices,
ETemplateVertexConversion InConversionType
)