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API > API/Plugins > API/Plugins/MetaHumanIdentity
| Name | UMetaHumanTemplateMesh |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanAnimator/Source/MetaHumanIdentity/Public/MetaHumanIdentityParts.h |
| Include Path | #include "MetaHumanIdentityParts.h" |
Syntax
UCLASS (MinimalAPI,
HideCategories=(DynamicMeshComponent, Physics, Collision, HLOD, Navigation, VirtualTexture, Tags, ComponentReplication, Activation, Variable, Cooking, MaterialParameters, TextureStreaming, Mobile, AssetUserData))
class UMetaHumanTemplateMesh : public UDynamicMeshComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UMeshComponent → UBaseDynamicMeshComponent → UDynamicMeshComponent → UMetaHumanTemplateMesh
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
- IMeshCommandChangeTarget
- IMeshReplacementCommandChangeTarget
- IMeshVertexCommandChangeTarget
- IToolFrameworkComponent
- IInterface_CollisionDataProvider
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaskPreset | int32 | MetaHumanIdentityParts.h |