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API > API/Plugins > API/Plugins/MetaHumanIdentity
| Name | UMetaHumanIdentityProp |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanAnimator/Source/MetaHumanIdentity/Public/MetaHumanIdentityParts.h |
| Include Path | #include "MetaHumanIdentityParts.h" |
Syntax
UCLASS ()
class UMetaHumanIdentityProp : public UMetaHumanIdentityPart
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMetaHumanIdentityPart → UMetaHumanIdentityProp
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMetaHumanIdentityProp() |
MetaHumanIdentityParts.h |
Functions
Public
Overridden from UMetaHumanIdentityPart
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool DiagnosticsIndicatesProcessingIssue
(
FText& OutDiagnosticsWarningMessage |
Returns true if diagnostics indicates an issue processing this part, and also passes back a warning message if a diagnostic issue has been found | MetaHumanIdentityParts.h | |
virtual FText GetPartDescription() |
Returns a short description of the part | MetaHumanIdentityParts.h | |
virtual FSlateIcon GetPartIcon
(
const FName& InPropertyName |
Returns the icon for the part. This can optionally return an icon for the given InPropertyName | MetaHumanIdentityParts.h | |
virtual FText GetPartName() |
Returns the part name | MetaHumanIdentityParts.h | |
| Returns the tooltip for the part. This can optionally return a tooltip for the given InPropertyName | MetaHumanIdentityParts.h | ||
virtual void Initialize() |
Perform any initialization required after the Part is created | MetaHumanIdentityParts.h |