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API > API/Plugins > API/Plugins/MetaHumanDefaultPipeline
Pipeline functionality extender. Extenders can e.g. be registered from external plugins, modifying the blueprint after the base pipeline depending on if the plugin is enabled or not.
| Name | IMetaHumanCharacterPipelineExtender |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanDefaultPipeline/Public/MetaHumanDefaultPipelineBase.h |
| Include Path | #include "MetaHumanDefaultPipelineBase.h" |
Syntax
class IMetaHumanCharacterPipelineExtender : public IModularFeature
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IMetaHumanCharacterPipelineExtender() |
MetaHumanDefaultPipelineBase.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FeatureName | const FName | MetaHumanDefaultPipelineBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSubclassOf< AActor > GetOverwriteBlueprint
(
EMetaHumanQualityLevel QualityLevel, |
MetaHumanDefaultPipelineBase.h | ||
virtual void ModifyBlueprint
(
TNotNull< UBlueprint* > InBlueprint |
Additional modifications called after the base pipeline blueprint modification. | MetaHumanDefaultPipelineBase.h |