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API > API/Plugins > API/Plugins/MetaHumanDefaultPipeline
| Name | FMetaHumanOutfitGeneratedAssets |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanDefaultPipeline/Public/Item/MetaHumanOutfitPipeline.h |
| Include Path | #include "Item/MetaHumanOutfitPipeline.h" |
Syntax
USTRUCT ()
struct FMetaHumanOutfitGeneratedAssets
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AutoSelectedSourceSize | FName | The source size of the outfit that was auto-selected by the resizing graph. | Item/MetaHumanOutfitPipeline.h | |
| AvailableSourceSizes | TArray< FName > | The source sizes of the outfit that were available. | Item/MetaHumanOutfitPipeline.h | |
| BodyHiddenFaceMap | UE::MetaHuman::GeometryRemoval::FHiddenFaceMapTexture | Item/MetaHumanOutfitPipeline.h | ||
| CombinedBodyMesh | TObjectPtr< USkeletalMesh > | Item/MetaHumanOutfitPipeline.h | ||
| HeadHiddenFaceMap | UE::MetaHuman::GeometryRemoval::FHiddenFaceMapTexture | Item/MetaHumanOutfitPipeline.h | ||
| Outfit | TObjectPtr< UChaosOutfitAsset > | Item/MetaHumanOutfitPipeline.h | ||
| OutfitMesh | TObjectPtr< USkeletalMesh > | Item/MetaHumanOutfitPipeline.h |