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API > API/Plugins > API/Plugins/MetaHumanDefaultPipeline
| Name | FMetaHumanMeshPartOutput |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanDefaultPipeline/Public/MetaHumanDefaultPipelineBase.h |
| Include Path | #include "MetaHumanDefaultPipelineBase.h" |
Syntax
USTRUCT (BlueprintType )
struct FMetaHumanMeshPartOutput
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BakedMaterials | TArray< TObjectPtr< class UMaterialInterface > > | MetaHumanDefaultPipelineBase.h |
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| Mesh | TObjectPtr< class USkeletalMesh > | MetaHumanDefaultPipelineBase.h |
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| OverrideMaterials | TArray< TObjectPtr< class UMaterialInterface > > | TODO: For now these additional materials are not used. | MetaHumanDefaultPipelineBase.h |
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