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API > API/Plugins > API/Plugins/MetaHumanDefaultEditorPipeline
| Name | FMetaHumanOutputTextureProperties |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanDefaultEditorPipeline/Public/MetaHumanDefaultEditorPipelineBase.h |
| Include Path | #include "MetaHumanDefaultEditorPipelineBase.h" |
Syntax
USTRUCT ()
struct FMetaHumanOutputTextureProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OutputMaterialParameterName | FName | The name of the material parameter that this texture should be set on on the output material | MetaHumanDefaultEditorPipelineBase.h |
|
| OutputMaterialSlotNames | TArray< FName > | Names of the material slots where this texture will be set | MetaHumanDefaultEditorPipelineBase.h |
|
| OutputTextureFolder | FString | The relative path to the folder where the output texture should be written | MetaHumanDefaultEditorPipelineBase.h |
|
| OutputTextureName | FName | The name that the output texture should be given. | MetaHumanDefaultEditorPipelineBase.h |
|
| OutputTextureNameInGraph | FName | The name of the output parameter in the Texture Graph Instance's Export Settings | MetaHumanDefaultEditorPipelineBase.h |
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