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API > API/Plugins > API/Plugins/MetaHumanDefaultEditorPipeline
Configures the MetaHuman LODs that the pipeline uses to build a character
| Name | FMetaHumanLODProperties |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanDefaultEditorPipeline/Public/MetaHumanDefaultEditorPipelineBase.h |
| Include Path | #include "MetaHumanDefaultEditorPipelineBase.h" |
Syntax
USTRUCT ()
struct FMetaHumanLODProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BodyLODs | TArray< int32 > | Which LODs of the Body are going to be in the built MetaHuman. If empty all LODs are going to be exported. | MetaHumanDefaultEditorPipelineBase.h |
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| BodyLODSettings | TSoftObjectPtr< class USkeletalMeshLODSettings > | LOD Settings asset to set to the exported Body Mesh. | MetaHumanDefaultEditorPipelineBase.h |
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| bOverrideBodyLODSettings | bool | Whether or not to override the Body Skeletal Mesh LOD Settings. | MetaHumanDefaultEditorPipelineBase.h |
|
| bOverrideFaceLODSettings | bool | Whether or not to override the Face Skeletal Mesh LOD Settings. | MetaHumanDefaultEditorPipelineBase.h |
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| FaceLODs | TArray< int32 > | Which LODs of the Face are going to be in the built MetaHuman. If empty all LODs are going to be exported. | MetaHumanDefaultEditorPipelineBase.h |
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| FaceLODSettings | TSoftObjectPtr< class USkeletalMeshLODSettings > | LOD Settings asset to set to the exported Face Mesh. | MetaHumanDefaultEditorPipelineBase.h |
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