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API > API/Plugins > API/Plugins/MetaHumanDefaultEditorPipeline
| Name | FMetaHumanInputMaterialProperties |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanDefaultEditorPipeline/Public/MetaHumanDefaultEditorPipelineBase.h |
| Include Path | #include "MetaHumanDefaultEditorPipelineBase.h" |
Syntax
USTRUCT ()
struct FMetaHumanInputMaterialProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InputParameterName | FName | The name of the input parameter for this material in the Texture Graph | MetaHumanDefaultEditorPipelineBase.h |
|
| MainSectionTopLODIndex | int32 | If the source material slot is part of a group of slots with one for each LOD, set this to the best LOD index that the source material is used on. | MetaHumanDefaultEditorPipelineBase.h |
|
| SourceMaterialSlotName | FName | The name of the material slot on the face mesh that this material is set on | MetaHumanDefaultEditorPipelineBase.h |
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