| bUnpackFingerHalfRotationsToControlRig |
bool |
Unpack the finger half rotation RBF solvers to Control Rig for improved performance. |
MetaHumanDefaultEditorPipelineBase.h |
- EditAnywhere
- Category="Body RigLogic"
- Meta=(EditCondition="bUnpackRbfToPoseAssets")
|
| bUnpackRbfToPoseAssets |
bool |
Unpack the RBF Solvers to PoseAssets and AnimSequences. |
MetaHumanDefaultEditorPipelineBase.h |
- EditAnywhere
- Category="Body RigLogic"
|
| bUnpackSwingTwistToControlRig |
bool |
Unpack the Swing/Twist setup to Control Rig. |
MetaHumanDefaultEditorPipelineBase.h |
- EditAnywhere
- Category="Body RigLogic"
|
| ControlRig |
TObjectPtr< UControlRigBlueprint > |
The Control Rig to use to unpack Swing/Twist and Half Rotation solvers to. |
MetaHumanDefaultEditorPipelineBase.h |
- EditAnywhere
- Category="Body"
|