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API > API/Plugins > API/Plugins/MetaHumanCoreTechLib > API/Plugins/MetaHumanCoreTechLib/FMetaHumanCharacterIdentity > API/Plugins/MetaHumanCoreTechLib/FMetaHumanCharacterIdentity/FState
Description
Fit the Character Identity to the map of supplied part vertices (which must contain the Head, but also optionally can contain Eyes and Teeth), using the supplied options. Note that this leaves the Identity in a state where it needs autorigging. Returns true if successful, false if not
| Name | FitToTarget |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Source/MetaHumanCoreTechLib/Public/MetaHumanCharacterIdentity.h |
| Include Path | #include "MetaHumanCharacterIdentity.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Source/MetaHumanCoreTechLib/Private/MetaHumanCharacterIdentity.cpp |
bool FitToTarget
(
const TMap < int32, TArray < FVector3f > > & InPartsVertices,
const FFitToTargetOptions & InFitToTargetOptions
)