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API > API/Plugins > API/Plugins/MetaHumanCoreTechLib > API/Plugins/MetaHumanCoreTechLib/FMetaHumanCharacterIdentity
| Name | FSettings |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Source/MetaHumanCoreTechLib/Public/MetaHumanCharacterIdentity.h |
| Include Path | #include "MetaHumanCharacterIdentity.h" |
Syntax
class FSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSettings () |
MetaHumanCharacterIdentity.h | ||
| MetaHumanCharacterIdentity.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FSettings() |
MetaHumanCharacterIdentity.h |
Structs
| Name | Remarks |
|---|---|
| FImpl |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Impl | TPimplPtr< FImpl > | MetaHumanCharacterIdentity.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GlobalHighFrequencyScale() |
Return the global scale used for applying high frequency variant | MetaHumanCharacterIdentity.h | |
float GlobalVertexDeltaScale() |
Return the global per vertex delta used when evaluating | MetaHumanCharacterIdentity.h | |
void SetBodyDeltaInEvaluation
(
bool bInIsBodyDeltaInEvaluation |
Set whether or not we are applying body delta when evaluating | MetaHumanCharacterIdentity.h | |
void SetGlobalHighFrequencyScale
(
float InGlobalHighFrequencyScale |
Set the global scale used for applying high frequency variant | MetaHumanCharacterIdentity.h | |
void SetGlobalVertexDeltaScale
(
float InGlobalVertexDeltaScale |
Set the global per vertex delta used when evaluating | MetaHumanCharacterIdentity.h | |
void SetHighFrequencyIteration
(
int32 InHighFrequencyScale |
Set the iterations used when applying high frequency variant | MetaHumanCharacterIdentity.h | |
bool UseBodyDeltaInEvaluation() |
Return true if apply body delta when evaluating | MetaHumanCharacterIdentity.h |