Navigation
API > API/Plugins > API/Plugins/MetaHumanCoreTech
Functions to convert a transformation that is applied to a standalone head skel mesh into a transformation to apply to the head bone of a full MetaHuman (that uses that head mesh) such that the head remains in a constant pose.
| Name | FMetaHumanHeadTransform |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Source/MetaHumanCoreTech/Public/MetaHumanHeadTransform.h |
| Include Path | #include "MetaHumanHeadTransform.h" |
Syntax
class FMetaHumanHeadTransform
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FTransform BoneToMesh
(
const FTransform& InTransform |
MetaHumanHeadTransform.h | ||
static FTransform HeadToRoot
(
const FTransform& InTransform |
MetaHumanHeadTransform.h | ||
static FTransform MeshToBone
(
const FTransform& InTransform |
MetaHumanHeadTransform.h | ||
static FTransform RootToHead
(
const FTransform& InTransform |
MetaHumanHeadTransform.h |