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Description
Will be called when the Face mesh is updated.
Implementers will need to call MarkRenderStateDirty and UpdateBounds on the component to ensure any material or geometry changes are correctly applied.
| Name | OnFaceMeshUpdated |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPaletteEditor/Public/MetaHumanCharacterEditorActorInterface.h |
| Include Path | #include "MetaHumanCharacterEditorActorInterface.h" |
void OnFaceMeshUpdated()