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API > API/Plugins > API/Plugins/MetaHumanCharacterPalette > API/Plugins/MetaHumanCharacterPalette/UMetaHumanCollectionEditorPipeli-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UBlueprint * WriteActorBlueprint
(
const FString& InBlueprintPath |
Generates a blueprint actor asset on the given path and quality level. | MetaHumanCollectionEditorPipeline.h | |
virtual UBlueprint * WriteActorBlueprint
(
const FWriteBlueprintSettings& InWriteBlueprintSettings |
MetaHumanCollectionEditorPipeline.h |
WriteActorBlueprint(const FString &)
Description
Generates a blueprint actor asset on the given path and quality level.
Resulting blueprint should be an asset based on or a duplicate of the GetActorClass(), but this is implementation dependent.
| Name | WriteActorBlueprint |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanCollectionEditorPipeline.h |
| Include Path | #include "MetaHumanCollectionEditorPipeline.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Private/MetaHumanCollectionEditorPipeline.cpp |
virtual UBlueprint * WriteActorBlueprint
(
const FString & InBlueprintPath
) const
WriteActorBlueprint(const FWriteBlueprintSettings &)
| Name | WriteActorBlueprint |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanCollectionEditorPipeline.h |
| Include Path | #include "MetaHumanCollectionEditorPipeline.h" |
virtual UBlueprint * WriteActorBlueprint
(
const FWriteBlueprintSettings & InWriteBlueprintSettings
) const