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API > API/Plugins > API/Plugins/MetaHumanCharacterPalette > API/Plugins/MetaHumanCharacterPalette/UMetaHumanCollectionEditorPipeli-
Description
Updates the given blueprint asset with the given character instance.
In the implementation, user can add components to the blueprint or reconfigure it depending on the parameters (e.g. legacy, export quality etc.).
| Name | UpdateActorBlueprint |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanCollectionEditorPipeline.h |
| Include Path | #include "MetaHumanCollectionEditorPipeline.h" |
virtual bool UpdateActorBlueprint
(
const UMetaHumanCharacterInstance * InCharacterInstance,
UBlueprint * InBlueprint
) const