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API > API/Plugins > API/Plugins/MetaHumanCharacterPalette > API/Plugins/MetaHumanCharacterPalette/UMetaHumanCollectionEditorPipeli-
Description
IMPORTANT: Don't call this directly. Call UnpackAssets on the Collection.
Builds the Collection if necessary and then moves any internal assets such as meshes and textures out to their own packages, so that they are visible in the Content Browser.
These assets will still be referenced from the Collection's built data.
| Name | UnpackCollectionAssets |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanCollectionEditorPipeline.h |
| Include Path | #include "MetaHumanCollectionEditorPipeline.h" |
virtual void UnpackCollectionAssets
(
TNotNull< UMetaHumanCollection * > Collection,
FMetaHumanCollectionBuiltData & CollectionBuiltData,
const FOnUnpackComplete & OnComplete
) const