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API > API/Plugins > API/Plugins/MetaHumanCharacterPalette
This class represents the data interface of a UMetaHumanCharacterPipeline.
It allows code to determine if two pipelines are compatible.
| Name | UMetaHumanCharacterPipelineSpecification |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanCharacterPipelineSpecification.h |
| Include Path | #include "MetaHumanCharacterPipelineSpecification.h" |
Syntax
UCLASS ()
class UMetaHumanCharacterPipelineSpecification : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMetaHumanCharacterPipelineSpecification
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssemblyInputStruct | TObjectPtr< UScriptStruct > | MetaHumanCharacterPipelineSpecification.h | ||
| AssemblyOutputStruct | TObjectPtr< UScriptStruct > | MetaHumanCharacterPipelineSpecification.h | ||
| BuildOutputStruct | TObjectPtr< UScriptStruct > | MetaHumanCharacterPipelineSpecification.h | ||
| Slots | TMap< FName, FMetaHumanCharacterPipelineSlot > | The specification for each slot. |
The key is the slot name. | MetaHumanCharacterPipelineSpecification.h | |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
MetaHumanCharacterPipelineSpecification.h | ||
TOptional< FName > ResolveRealSlotName
(
FName SlotName |
Given a virtual or real slot name, returns the real slot that it resolves to. | MetaHumanCharacterPipelineSpecification.h |