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API > API/Plugins > API/Plugins/MetaHumanCharacterPalette > API/Plugins/MetaHumanCharacterPalette/UMetaHumanCharacterInstance
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetSingleSlotSelection
(
FName SlotName, |
Remove any existing selections for this slot and select only the given item. | MetaHumanCharacterInstance.h |
|
void SetSingleSlotSelection
(
const FMetaHumanPaletteItemPath& ParentItemPath, |
MetaHumanCharacterInstance.h |
|
SetSingleSlotSelection(FName, const FMetaHumanPaletteItemKey &)
Description
Remove any existing selections for this slot and select only the given item.
If ItemKey is NAME_None, no item will be selected for this slot.
| Name | SetSingleSlotSelection |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanCharacterInstance.h |
| Include Path | #include "MetaHumanCharacterInstance.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Private/MetaHumanCharacterInstance.cpp |
UFUNCTION (BlueprintCallable, Category="Slots")
void SetSingleSlotSelection
(
FName SlotName,
const FMetaHumanPaletteItemKey & ItemKey
)
SetSingleSlotSelection(const FMetaHumanPaletteItemPath &, FName, const FMetaHumanPaletteItemKey &)
| Name | SetSingleSlotSelection |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanCharacterInstance.h |
| Include Path | #include "MetaHumanCharacterInstance.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Private/MetaHumanCharacterInstance.cpp |
UFUNCTION (BlueprintCallable, Category="Slots")
void SetSingleSlotSelection
(
const FMetaHumanPaletteItemPath & ParentItemPath,
FName SlotName,
const FMetaHumanPaletteItemKey & ItemKey
)