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Output produced during assembly to specify what Instance Parameters are available.
The set of supported parameters may change from one assembly to the next due to a number of factors, so users must always refer to the Parameter Output from the latest assembly to see what parameters are available and the context that should be passed when setting them.
See the Instance Parameter functions on UMetaHumanCharacterInstance for more info.
| Name | FMetaHumanInstanceParameterOutput |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanCharacterPipeline.h |
| Include Path | #include "MetaHumanCharacterPipeline.h" |
Syntax
USTRUCT ()
struct FMetaHumanInstanceParameterOutput
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ParameterContext | FInstancedStruct | A context struct that has meaning only to the pipeline instance that produced it. | MetaHumanCharacterPipeline.h | |
| Parameters | FInstancedPropertyBag | Each supported Instance Parameter should have a property set to the default value of the parameter in this property bag. | MetaHumanCharacterPipeline.h |