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An optimized form of the table that is faster to evaluate and doesn't contain rows that would be unreachable given the target platform and constant parameters.
Name
FMetaHumanCompiledParameterMappingTable
Type
struct
Header File
/Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanParameterMappingTable.h
Include Path
#include "MetaHumanParameterMappingTable.h"
Syntax
USTRUCT ()
struct FMetaHumanCompiledParameterMappingTable
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Constructors
Name
Remarks
Include Path
Unreal Specifiers
MetaHumanParameterMappingTable.h
MetaHumanParameterMappingTable.h
Typedefs
Name
Type
Remarks
Include Path
FOutputParameterDelegate
TBaseDelegate_TwoParams< void, FName , const FMetaHumanParameterValue & >
MetaHumanParameterMappingTable.h
Variables
Protected
Name
Type
Remarks
Include Path
Unreal Specifiers
Mappings
TArray < FMetaHumanParameterMapping >
MetaHumanParameterMappingTable.h
ReachableScalabilityValues
TMap < FName , FMetaHumanScalabilityValueSet >
The list of values that the mapping table compiler has determined to be reachable on this target platform for the given scalability console variables.
MetaHumanParameterMappingTable.h
TargetPlatformName
FName
The name of the target platform that was passed in when this table was compiled, if any
MetaHumanParameterMappingTable.h
Functions
Public
Name
Remarks
Include Path
Unreal Specifiers
Evaluates the table using the given parameters as well as the current values of any cvars referenced.
MetaHumanParameterMappingTable.h