Navigation
API > API/Plugins > API/Plugins/MetaHumanCharacterPalette
| Name | FMetaHumanCharacterPipelineSlot |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanCharacterPipelineSpecification.h |
| Include Path | #include "MetaHumanCharacterPipelineSpecification.h" |
Syntax
USTRUCT ()
struct FMetaHumanCharacterPipelineSlot
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssemblyInputStruct | TObjectPtr< UScriptStruct > | MetaHumanCharacterPipelineSpecification.h | ||
| AssemblyOutputStruct | TObjectPtr< UScriptStruct > | MetaHumanCharacterPipelineSpecification.h | ||
| bAllowsMultipleSelection | bool | If true, multiple items can be selected for this slot simultaneously | MetaHumanCharacterPipelineSpecification.h | |
| BuildOutputStruct | TObjectPtr< UScriptStruct > | MetaHumanCharacterPipelineSpecification.h | ||
| bVisibleToUser | bool | If true, this slot will be shown in UI such as the Character Instance editor. | MetaHumanCharacterPipelineSpecification.h | |
| SupportedPrincipalAssetTypes | TArray< TSoftClassPtr< UObject > > | The asset types accepted by this slot. | MetaHumanCharacterPipelineSpecification.h | |
| TargetSlot | FName | If TargetSlot is a valid name, this slot is a virtual slot that forwards its selections to a target slot, which may be virtual or real. | MetaHumanCharacterPipelineSpecification.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsVirtual() |
MetaHumanCharacterPipelineSpecification.h | ||
bool SupportsAsset
(
const FAssetData& Asset |
Returns true if the given asset is accepted by this slot | MetaHumanCharacterPipelineSpecification.h | |
bool SupportsAssetType
(
TNotNull< const UClass* > AssetType |
Returns true if the given asset class is supported by the slot | MetaHumanCharacterPipelineSpecification.h |