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API > API/Plugins > API/Plugins/MetaHumanCharacterPalette
| Name | FMetaHumanCharacterPaletteItem |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanCharacterPaletteItem.h |
| Include Path | #include "MetaHumanCharacterPaletteItem.h" |
Syntax
USTRUCT ()
struct FMetaHumanCharacterPaletteItem
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DisplayName | FText | An optional display name to use in the editor UI | MetaHumanCharacterPaletteItem.h |
|
| SlotName | FName | The slot that this item targets | MetaHumanCharacterPaletteItem.h |
|
| Variation | FName | A name used to disambiguate items that have the same WardrobeItem | MetaHumanCharacterPaletteItem.h |
|
| WardrobeItem | TObjectPtr< class UMetaHumanWardrobeItem > | The Wardrobe Item that this item represents. | MetaHumanCharacterPaletteItem.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMetaHumanPaletteItemKey GetItemKey() |
Return a key for this item that must be unique within its containing palette | MetaHumanCharacterPaletteItem.h | |
| Return a friendly name that can be displayed in the UI | MetaHumanCharacterPaletteItem.h | ||
UObject * LoadPrincipalAssetSynchronous() |
Convenience function for calling LoadSynchronous on the Wardrobe Item's principal asset | MetaHumanCharacterPaletteItem.h |