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API > API/Plugins > API/Plugins/MetaHumanCharacterPalette
The Build Input struct that will be set by the Character editor for builds initiated from there.
If your pipeline has a custom Build Input struct, have it inherit from this one for compatibility with the Character editor.
| Name | FMetaHumanBuildInputBase |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanCollectionEditorPipeline.h |
| Include Path | #include "MetaHumanCollectionEditorPipeline.h" |
Syntax
USTRUCT (BlueprintType )
struct FMetaHumanBuildInputBase
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EditorPreviewCharacter | FMetaHumanPaletteItemKey | The Character being edited by this Character editor. | MetaHumanCollectionEditorPipeline.h |