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Determines how pipeline slots that don't have an item selected for them should be handled when the Character Instance is converted to a set of pinned slot selections.
| Name | EMetaHumanUnusedSlotBehavior |
| Type | enum |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanCharacterInstance.h |
| Include Path | #include "MetaHumanCharacterInstance.h" |
Syntax
enum EMetaHumanUnusedSlotBehavior
{
Unpinned,
PinnedToEmpty,
}
Values
| Name | Remarks |
|---|---|
| Unpinned | Unused slots should be left unpinned. |
| PinnedToEmpty | Unused slots should be "pinned to empty", so they will not be assignable by a Character Instance. |