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API > API/Plugins > API/Plugins/MetaHumanCharacterPalette
| |
|
| Name |
EMetaHumanParameterValueType |
| Type |
enum |
| Header File |
/Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanParameterMappingTable.h |
| Include Path |
#include "MetaHumanParameterMappingTable.h" |
Syntax
enum EMetaHumanParameterValueType
{
Invalid,
Texture,
Name,
Color,
Float,
Bool,
}
Values
| Name |
Remarks |
| Invalid |
TODO: Do we want to have an invalid value here? Or just allow a null Texture to be the invalid value? |
| Texture |
|
| Name |
|
| Color |
|
| Float |
|
| Bool |
|