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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor
| Name | UMetaHumanRigLogicUnpackLibrary |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanRigLogicUnpackLibrary.h |
| Include Path | #include "MetaHumanRigLogicUnpackLibrary.h" |
Syntax
class UMetaHumanRigLogicUnpackLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UAnimGraphNode_PoseDriver * CreatePoseDriverNode
(
const UAnimBlueprint* AnimBlueprint, |
Create a new PoseDriver node inside the specified animation blueprint. | MetaHumanRigLogicUnpackLibrary.h | |
static UAnimGraphNode_PoseDriver * GetPoseDriverWithDrivers
(
const TArray< FName >& DriverJointNames, |
Try to get a specific PoseDriver node from the animation blueprint that has the specified driver joint names. | MetaHumanRigLogicUnpackLibrary.h | |
static UAnimGraphNode_PoseDriver * GetPoseDriverWithTag
(
const FName& DriverTag, |
Try to get a PoseDriver node from the animation blueprint that has the specified tag applied. | MetaHumanRigLogicUnpackLibrary.h | |
static TObjectPtr< UControlRigBlueprint > UnpackControlRigEvaluation
(
UAnimBlueprint* AnimBlueprint, |
Unpack a DNA file's SwingTwist logic to the specified animation blueprint | MetaHumanRigLogicUnpackLibrary.h | |
static bool UnpackRBFEvaluation
(
UAnimBlueprint* AnimBlueprint, |
Unpack a DNA file's RBF logic to the specified animation blueprint | MetaHumanRigLogicUnpackLibrary.h |