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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor > API/Plugins/MetaHumanCharacterEditor/UMetaHumanCharacterEditorSubsyst-
Description
Commits the Body State into the Character asset in order to be serialized when the asset is saved. If there are live Character actors registered against the subsystem, also update their face state.
| Name | CommitBodyState |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterEditorSubsystem.cpp |
void CommitBodyState
(
TNotNull< UMetaHumanCharacter * > InCharacter,
TSharedRef < const FMetaHumanCharacterBodyIdentity::FState > InState,
EBodyMeshUpdateMode InUpdateMode
)