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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor
Settings for the Modeling Tools Editor Mode plug-in.
| Name | UMetaHumanCharacterEditorSettings |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSettings.h |
| Include Path | #include "MetaHumanCharacterEditorSettings.h" |
Syntax
UCLASS (Config=EditorPerProjectUserSettings)
class UMetaHumanCharacterEditorSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UMetaHumanCharacterEditorSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMetaHumanCharacterEditorSettings() |
Constructor | MetaHumanCharacterEditorSettings.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnWardrobePathsChanged | TMulticastDelegate_NoParams< void > | Triggers when we change the wardrobe paths | MetaHumanCharacterEditorSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableExperimentalWorkflows | bool | MetaHumanCharacterEditorSettings.h |
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| bShowCompatibilityModeBodies | bool | MetaHumanCharacterEditorSettings.h |
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| CameraSpeed | int32 | MetaHumanCharacterEditorSettings.h |
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| DefaultRenderingQualities | TMap< EMetaHumanCharacterRenderingQuality, FPostProcessSettings > | MetaHumanCharacterEditorSettings.h |
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| MigratedNamePrefix | FString | Prefix to be added to the name of the migrated MetaHuman Character asset. | MetaHumanCharacterEditorSettings.h |
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| MigratedNameSuffix | FString | Suffix to be added to the name of the migrated MetaHuman Character asset. | MetaHumanCharacterEditorSettings.h |
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| MigratedPackagePath | FDirectoryPath | Where new MetaHuman Character assets are going to be placed. | MetaHumanCharacterEditorSettings.h |
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| MigrationAction | EMetaHumanCharacterMigrationAction | What happens when adding a MetaHuman from Bridge. | MetaHumanCharacterEditorSettings.h |
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| MouseSensitivityModifier | float | MetaHumanCharacterEditorSettings.h |
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| MoveManipulatorMesh | TSoftObjectPtr< class UStaticMesh > | MetaHumanCharacterEditorSettings.h |
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| OnExperimentalAssemblyOptionsStateChanged | FSimpleDelegate | The delegate executed when the experimental assembly options enable state has changed | MetaHumanCharacterEditorSettings.h | |
| OnWardrobePathsChanged | FOnWardrobePathsChanged | MetaHumanCharacterEditorSettings.h | ||
| PresetsDirectories | TArray< FDirectoryPath > | Where MetaHuman Character presets are going to be searched. | MetaHumanCharacterEditorSettings.h |
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| SculptManipulatorMesh | TSoftObjectPtr< class UStaticMesh > | MetaHumanCharacterEditorSettings.h |
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| TemplateAnimationDataTableAssets | TArray< FSoftObjectPath > | MetaHumanCharacterEditorSettings.h |
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| TextureStreamingBoost | int32 | Boost factor to apply when streaming textures in the MetaHumanCharacter asset editor. A higher boost value will stream higher resolution textures in the viewport. | MetaHumanCharacterEditorSettings.h |
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| TextureSynthesisModelDir | FDirectoryPath | MetaHumanCharacterEditorSettings.h |
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| TextureSynthesisThreadCount | int32 | MetaHumanCharacterEditorSettings.h |
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| WardrobePaths | TArray< FMetaHumanCharacterAssetsSection > | User defined wardrobe paths | MetaHumanCharacterEditorSettings.h |
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Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnPresetsDirectoriesChanged | FSimpleDelegate | The delegate executed when the presets directory paths have been changed | MetaHumanCharacterEditorSettings.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSimpleDelegate & GetOnPresetsDirectoriesChanged() |
Gets a reference to the OnPresetsDirectoriesChanged delegate | MetaHumanCharacterEditorSettings.h | |
virtual void PostTransacted
(
const FTransactionObjectEvent& InTransactionEvent |
MetaHumanCharacterEditorSettings.h |
Overridden from UDeveloperSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetCategoryName() |
MetaHumanCharacterEditorSettings.h | ||
virtual FName GetContainerName() |
MetaHumanCharacterEditorSettings.h | ||
virtual FText GetSectionDescription() |
MetaHumanCharacterEditorSettings.h | ||
virtual FName GetSectionName() |
MetaHumanCharacterEditorSettings.h | ||
virtual FText GetSectionText() |
MetaHumanCharacterEditorSettings.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& InPropertyChangedEvent |
MetaHumanCharacterEditorSettings.h |