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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor
Scene containing a MetaHumanCharacter actor.
| Name | FMetaHumanCharacterThumbnailScene |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterThumbnailRenderer.h |
| Include Path | #include "MetaHumanCharacterThumbnailRenderer.h" |
Syntax
class FMetaHumanCharacterThumbnailScene : public FThumbnailPreviewScene
Inheritance Hierarchy
- FGCObject → FPreviewScene → FThumbnailPreviewScene → FMetaHumanCharacterThumbnailScene
- FTickableObjectBase → FTickableEditorObject → FThumbnailPreviewScene → FMetaHumanCharacterThumbnailScene
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMetaHumanCharacterThumbnailScene() |
MetaHumanCharacterThumbnailRenderer.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CameraPosition | EMetaHumanCharacterThumbnailCameraPosition | Camera position for this scene | MetaHumanCharacterThumbnailRenderer.h | |
| Character | TWeakObjectPtr< UMetaHumanCharacter > | A reference to the Character asset which we need to generate the thumbnail for. | MetaHumanCharacterThumbnailRenderer.h | |
| PreviewActor | TScriptInterface< class IMetaHumanCharacterEditorActorInterface > | The actor used to preview the character. | MetaHumanCharacterThumbnailRenderer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CreatePreview
(
UMetaHumanCharacter* InCharacter, |
MetaHumanCharacterThumbnailRenderer.h | ||
void DestroyPreview() |
MetaHumanCharacterThumbnailRenderer.h |
Protected
Overridden from FThumbnailPreviewScene
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual float GetFOV() |
MetaHumanCharacterThumbnailRenderer.h | ||
virtual void GetViewMatrixParameters
(
const float InFOVDegrees, |
MetaHumanCharacterThumbnailRenderer.h |