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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor
Parameters to configure MetaHuman Character build.
| Name | FMetaHumanCharacterEditorBuildParameters |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/Subsystem/MetaHumanCharacterBuild.h |
| Include Path | #include "Subsystem/MetaHumanCharacterBuild.h" |
Syntax
USTRUCT ()
struct FMetaHumanCharacterEditorBuildParameters
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AbsoluteBuildPath | FString | Absolute location where the built assets will end up in. | Subsystem/MetaHumanCharacterBuild.h | |
| CommonFolderPath | FString | Optional path to a directory where Common MH assets should be shared or copied if needed. | Subsystem/MetaHumanCharacterBuild.h | |
| NameOverride | FString | Optional string to be used instead of the character name for the final unpacking folder. | Subsystem/MetaHumanCharacterBuild.h | |
| PipelineOverride | TObjectPtr< class UMetaHumanCollectionPipeline > | Specifies the pipeline override to use to build the character. | Subsystem/MetaHumanCharacterBuild.h |