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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor > API/Plugins/MetaHumanCharacterEditor/FMetaHumanCharacterEditorBuild
Description
Merges body and face skeletal meshes. Resulting mesh will have only joints from the body and skin weights from the face will be transfered to the body joints.
Resulting mesh will be standalone asset.
| Name | MergeHeadAndBody_CreateAsset |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/Subsystem/MetaHumanCharacterBuild.h |
| Include Path | #include "Subsystem/MetaHumanCharacterBuild.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/Subsystem/MetaHumanCharacterBuild.cpp |
static USkeletalMesh * MergeHeadAndBody_CreateAsset
(
TNotNull< class USkeletalMesh * > InFaceMesh,
TNotNull< class USkeletalMesh * > InBodyMesh,
const FString & InAssetPathAndName
)