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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor
| Name | FImportFromTemplateParams |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
Syntax
USTRUCT ()
struct FImportFromTemplateParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AlignmentOptions | EAlignmentOptions | Set the alignment options to use when importing a SkelMesh or Static Mesh head asset. | MetaHumanCharacterEditorSubsystem.h |
|
| bAdaptNeck | bool | Set to true to adapt the neck when importing a SkelMesh or Static Mesh asset; if false,. | MetaHumanCharacterEditorSubsystem.h |
|
| bUseEyeMeshes | bool | Set to true to use the eye meshes to fit when importing a SkelMesh; if false, they are not used. | MetaHumanCharacterEditorSubsystem.h |
|
| bUseTeethMesh | bool | Set to true to use the teeth mesh to fit when importing a SkelMesh; if false, it is not used. | MetaHumanCharacterEditorSubsystem.h |
|