Navigation
API > API/Plugins > API/Plugins/MetaHumanCharacterEditor
| Name | FImportFromIdentityParams |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
Syntax
USTRUCT ()
struct FImportFromIdentityParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseEyeMeshes | bool | Set to true to use the eye meshes to fit when importing a MetaHuman Identity asset; if false, they are not used. | MetaHumanCharacterEditorSubsystem.h |
|
| bUseMetricScale | bool | Set to true to use the metric scale of the Identity head when importing a MetaHuman Identity asset; if false, the Identity head will be scaled to MetaHuman size. | MetaHumanCharacterEditorSubsystem.h |
|
| bUseTeethMesh | bool | Set to true to use the teeth mesh to fit when importing a MetaHuman Identity asset; if false, it is not used. | MetaHumanCharacterEditorSubsystem.h |
|