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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor
| Name | FEditorDataForCharacterCreationParams |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
Syntax
struct FEditorDataForCharacterCreationParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bBlockUntilComplete | bool | A parameter to control if we should wait for any async tasks to complete | MetaHumanCharacterEditorSubsystem.h | |
| bCreateMeshFromDNA | bool | A parameter to switch between Interchange import from DNA or content mesh duplication | MetaHumanCharacterEditorSubsystem.h | |
| OuterForGeneratedAssets | TNotNull< UObject * > | An outer package that should be used for created skeletal meshes | MetaHumanCharacterEditorSubsystem.h | |
| PreviewMaterial | EMetaHumanCharacterSkinPreviewMaterial | The preview material type to be used | MetaHumanCharacterEditorSubsystem.h |